The engine itself, along with developer tools and user documentation, will be released to the public soon, along with the first official playable demonstration of its features. Its gradual evolution remains Bohemia Interactive's top priority. The development of the Enfusion engine is far from over with today's announcement. Layout Editor: editor for creating game user interface.String Editor: editor for language localization.Procedural Animation Editor: editor for simpler, game-driven animations.Behavior Editor: editor for defining the behavior of game-controlled characters (AI).Audio Editor: editor for audio effects and music.Script Editor: place for writing and debugging scripts in the Enforce language.Animation Editor: editor for configuring character and object animations.Particle Editor: visual effects editor.World Editor: this is where our virtual worlds are created.Enthusiastic community content creators will get their hands on the same professional tools used by developers at Bohemia Interactive. Thanks to the Enfusion Workbench toolkit, they will be able to easily modify the attributes of the game or mod under development. Enfusion Workbench – all developer tools togetherOne of the main advantages of the Enfusion engine is its clarity and user-friendliness for developers.
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